Spiritual Leader: Another Mothership 1E Class
A downloadable game
Presenting yet another Hekate class for use in any Mothership RPG session. Originally conceived for a home game, this class is designed as a futuristic analogue for the New Age gurus, snake oil salesmen and religious cultists of modern America. The release comes with everything needed to create a character: stat/save modifiers, skill bonuses, a unique trauma response and d10 loadouts to outfit your new mystic.
Of course, none of my releases would be complete without a custom playlist:
Snag a physical copy here:
https://www.tuesdayknightgames.com/products/spiritual-leader-class
WRITING: Joshua Justice
ART: Dugald Stewart Walker
This work was made by humans. No AI or Machine Generated works are included in this project. Supporting this project means you are supporting real human beings who have dreams, passions, & bills. Thank You.
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This product is based on the Mothership Sci-Fi Horror Role Playing Game, published by Tuesday Knight Games. This product is published under license. Mothership RPG is a trademark of Tuesday Knight Games. All rights reserved. For additional information, visit www.tuesdayknightgames.com or contact contact@tuesdayknightgames.com.
This product is based on the Mothership Sci-Fi Horror Role Playing Game, published by Tuesday Knight Games. This product is published under license. Mothership RPG is a trademark of Tuesday Knight Games. All rights reserved. For additional information, visit www.tuesdayknightgames.com or contact contact@tuesdayknightgames.com.
Status | Released |
Rating | Rated 5.0 out of 5 stars (3 total ratings) |
Author | Joshua Justice |
Genre | Role Playing |
Tags | 1e, alternate-class, d10-table, hekate, Horror, loadouts, mothership, mothership-rpg, No AI, Sci-fi |
Purchase
In order to download this game you must purchase it at or above the minimum price of $1 USD. You will get access to the following files:
Comments
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"Engage in meditation 1x session and roll a sanity save. O na failure, everyone nearby loses 1 stress. On a success, you gain 1 stress."
This cant be correct? It seems that a failure is a better result than a success?
Sorry I missed this comment before! My (admittedly silly) idea here was failing your sanity save allowed the character to tap into their nonsense religious beliefs, put aside reality momentarily, and calm the crew down. If they pass, they properly assess their situation and just get more stressed out.
I could totally see just flipping that if that doesn’t make sense to you though! Appreciate you checking it out regardless.